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Roustabout

Roustabout

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Devlog

  • Sound Effects - Don't Fear the Synthesizer
    December 19, 2018 by bitDecay Games
    Sound design is perhaps the most underappreciated aspect of video games. Is that an overstatement? Possibly, but let’s talk a little bit about it. Sound effects are rarely ever the focal point of a... Continue reading
  • Working with Tiled and Unity
    December 17, 2018 by bitDecay Games
    1
    In our previous game (Eventful Horizon) we attempted to use the built-in tile editor. We encountered some major issues with the tooling, namely: Tile collisions didn't behave as we expected (self inf... Continue reading
  • Picking a game is hard
    December 01, 2018 by Kenoshen
    For some reason, it took us forever to actually decide on the game we wanted to do. I don't know if it was because none of us were huge fans of the theme, or if the creative juices weren't as much in... Continue reading
  • Sacrifices must be made
    December 01, 2018 by Kenoshen
    Alright, we just got the theme, "Sacrifices must be made". Time to go get some dinner and discuss what we want to do. We have a couple "new" tools that we will hopefully integrate into this jam. Fir... Continue reading
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